gamification

High or Low-tech? A collaboration with Stephan Hughes on how to teach it and (or not) tech it

Striking a balance between extensive and minimal use of technology in the language learning classroom is paramount to learner progress and sense of achievement. Jaqui Murraw”s thirteen reasons for using technology in the classroom aside (http://www.teachhub.com/13-reasons-using-technology-classroom), I advocate for a moment of less tech and more human in our day to day teaching practice. Here are …

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Let your students do the hard work! Game design, brain activity, and learning

If we could measure brain activity through the fumes each brain releases into the atmosphere when it’s working, which of the following activities do you think are more costly: Watching TV Watching a lecture Sleeping Well, assuming brains work like cars and release gases (that’s true only of our digestive system), we’d probably see a …

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6 fun games that promote Autonomy, Choice, and Engagement – my ACE concept

Much has been discussed about ways of tapping into the 21st-century skills in the classroom. Sure we want our students to think critically and creatively, to communicate and to collaborate on different levels throughout the course. But it goes beyond that, don’t you agree? I couldn’t stop thinking about it after a brilliant talk given …

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